![]() Theres no demo for A:M, but they do have a 30 day money back no questions asked gaurentee AFAIK. Someone mentioned sasquatch and lightwave… fromm what I hear sasquatch gets totally owned by the new hair system in Animation Master. Someone mentioned the interface from what I have heard from c4d users is that the interface is pretty much completley customizable and you can make it look and behave any way you want. The ‘Constraints’ system is a really damned weird thing that I don’t like at all, but the introduction of relations in the latest version means that pretty much anything should be possible. For character animation its no Hash:Animation Master though. Other things like editable trajectory paths in the 3d view and the IK tool (not constraint) are really nice as well. The thing I like the most about it is that just about any property can be animated and the stack based deformation tools that make rigging hi rez models a breeze. The materials system kind of sucks compared to blender. The NLA system is OK but nothing really revolutionary (Better than blenders though). Its a pretty nice product, with a superfast renderer (ie: raytracing and area lights dont take forever ect) that produces absolutley stunning output. I have cinema4d CE (xl6 with a limit on rendering resolution). (hash am is cool, but I love polies, and TS 6.6(both have cheap x plugin apart)…well, is nice, but I don’t like the undo neither their bones+weights…) For hi res ppl, yep, it kickass… I prefer it to most mid cost solutions. For you yet Blender is better option (even if cinema was free). So, beware game indy makers(I mean: those using other engines than Blender’s). A friend java coder has seen it and the sdk and says it rocks for the purpose. Just wanted to mention as I myself, previous to buying XSI Foundation, looked several times in maxon’s site to find about formats…Was one of reasons of my decission, XSI has a great x export, as well as dotXSI (XSI has a TEAM for game stuff, did u know that? I read in manuals the other day…) game/realtime export format.An ascii format thought to port much more out of xsi than x. (I think cost bout 700$? can’t remember…) Specially is if has hair (that plugin, shave, I dunno if comes included in bundle…) You can place the footage item on an existing composition, or create a matching composition. You can use the Cineware plug-in as usual by importing. You can use the tools such as caps and bevel for creating extruded text and splines. ![]() You can create, import, and edit Cinema 4D files. The file is placed in the Project panel as a footage item. When Maxon Cinema 4D is installed along with After Effects, a folder is created with the name Maxon Cinema 4D 2023. Select the Cinema 4D file and click Import. If you’re in that field, then I think Cinema is the best in mid cost. To import Cinema 4D files into After Effects, do the following: Choose File > Import > File. That is: seems they keep worrying mainly on hi res, movies, and that. I report good exports of md2,md3, x exporting perfectly (md5 and cal3d, too.I just have not tested) Well, the real fact is Blender can export md2,md3, md5, cal3d, x. No x export! (that is, animated and with weights, at least, last time I checked) ![]() That is, yep, seems quite good FBX export, but fbx is only good to talk to othe r expensive apps like Maya, Max or Lightwave… But just a tiny tip for game makers…No export of game formats! ![]()
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